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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
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Publisher's Summary
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification pioneer Yu-kai Chou takes the listener on a journey to learn his 12 years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.
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What listeners say about Actionable Gamification
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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- Josh Parkin
- 11-07-2018
Eye Opening
The contents of this book was eye opening. I am beginning to grasp an understanding of how a person can be motivated. I will certainly be thinking of the octalysis framework in my next design.
The narrator was great. Nice pace, easy to follow.
Great book to engage your brain during your morning commute.
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- Jarrod
- 22-02-2023
Could have been great. Solid foundation.
has some really good content, but is twice as long as it needs to be. The author spends way too much time trying to spruik his brand, workshops, and website - also asking the listener to share things on social media with his hashtag.
He also makes some strange suggestions such as memorizing which numbers correspond to which category - it just isn't an effective use of time and muddies you communication.
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- Bruno
- 03-04-2019
A must read for product analysts
A great framework on gamification with practical exercises. Scott Smith was a perfect as narrator. Yu-kai is a pioneer in human focus design.
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- Charles Lloyd
- 17-07-2019
Game changing... pun intended!
As a teacher trying to engage my students this guide opens up the complex world of motivation that the game industry has mastered and my student without knowing it have a deep intrinsic understanding that I can tap into to make the most complex or mundane tasks exciting and engaging. Awesome for anyone wanting to increase motivation regardless of your intending "gamers"/audience/staff!!!!
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